After establishing a goal on the effort front, we need to establish the goal for delivery schedule. With the effort estimate (in person-months), it may be tempting to pick any project duration based on convenience and then fix a suitable team size to ensure that the total effort matches the estimate. However, as is well known now, person and months are not fully interchangeable in a software project. Person and months can be interchanged arbitrarily only if all the tasks in the project can be done in parallel, and no communication is needed between people performing the tasks. This is not true for software projects—there are dependencies between tasks (e.g., testing can only be done after coding is done), and a person performing some task in a project needs to communicate with others performing other tasks. As Brooks has pointed out [16], “... man and months are interchangeable only for activities that require no communication among men, like sowing wheat or reaping cotton. This is not even approximately true of software ....”
However, for a project with some estimated effort, multiple schedules (or project duration) are indeed possible. For example, for a project whose effort estimate is 56 person-months, a total schedule of 8 months is possible with 7 people. A schedule of 7 months with 8 people is also possible, as is a schedule of approximately 9 months with 6 people. (But a schedule of 1 month with 56 people is not possible. Similarly, no one would execute the project in 28 months with 2 people.) In other words, once the effort is fixed, there is some flexibility in setting the schedule by appropriately staffing the project, but this flexibility is not unlimited. Empirical data also suggests that no simple equation between effort and schedule fits well [72].
The objective is to fix a reasonable schedule that can be achieved (if suitable number of resources are assigned). One method to determine the overall schedule is to determine it as a function of effort. Such function can be determined from data from completed projects using statistical techniques like fitting a regression curve through the scatter plot obtained by plotting the effort and schedule of past projects. This curve is generally nonlinear because the schedule does not grow linearly with effort. Many models follow this approach [2, 12]. The IBM Federal Systems Division found that the total duration, M, in calendar months can be estimated by M = 4.1E.36. In COCOMO, the equation for schedule for an organic type of software is M = 2.5E.38. As schedule is not a function solely of effort, the schedule determined in this manner is essentially a guideline.
Another method for checking a schedule for medium-sized projects is the rule of thumb called the square root check [58]. This check suggests that the proposed schedule can be around the square root of the total effort in personmonths. This schedule can be met if suitable resources are assigned to the project. For example, if the effort estimate is 50 person-months, a schedule of about 7 to 8 months will be suitable. From this macro estimate of schedule, we can determine the schedule for the major milestones in the project. To determine the milestones, we must first understand the manpower ramp-up that usually takes place in a project. The number of people that can be gainfully utilized in a software project tends to follow the Rayleigh curve [71, 72]. That is, in the beginning and the end, few people are needed on the project; the peak team size (PTS) is needed somewhere near the middle of the project; and again fewer people are needed after that. This occurs because only a few people are needed and can be used in the initial phases of requirements analysis and design. The human resources requirement peaks during coding and unit testing, and during system testing and integration, again fewer people are required.
Often, the staffing level is not changed continuously in a project and approximations of the Rayleigh curve are used: assigning a few people at the start, having the peak team during the coding phase, and then leaving a few people for integration and system testing. If we consider design and analysis, build, and test as three major phases, the manpower ramp-up in projects typically resembles the function shown in Figure 4.1 [58]. For ease of scheduling, particularly for smaller projects, often the required people are assigned together around the start of the project. This approach can lead to some people being unoccupied at the start and toward the end. This slack time is often used for supporting project activities like training and documentation.
Given the effort estimate for a phase, we can determine the duration of the phase if we know the manpower ramp-up. For these three major phases, the percentage of the schedule consumed in the build phase is smaller than the percentage of the effort consumed because this phase involves more people. Similarly, the percentage of the schedule consumed in the design and testing phases exceeds their effort percentages. The exact schedule depends on the planned manpower ramp-up, and how many resources can be used effectively in a phase on that project. Generally speaking, design requires about a quarter of the schedule, build consumes about half, and integration and system testing consume the remaining quarter. COCOMO gives 19% for design, 62% for programming, and 18% for integration.
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